I am playing with the great new particle system but can’t find out how to fade out particles separately.
- I have a particle system with visualization type “object”, pointing to a cube with normal material (no HALO).
- I set an IPO curve for the “alpha” value of the cube’s material.
- My alpha IPO goes from 1 to 0 in 100 frames.
- When I render my animation, all the particles fade out at the same time.
Does somebody know if I can fade out each particle separately ?
I know it is possible to fade out particles separateley with halo materials applied to emitter, but I don’t want to use halo here…