Fade out + scale up an object in game logic

Hi, I was searching for a way to do this, but didn’t get any ideas on how to solve it.
I can fade out an object using alpha setting, and scale up an object in an animation and use these animations seperatly in a game using game logic editor.
What I need is to use both of them at the same time using game logic, or maby python?
Is there any way to solve this?

Thank you for your time and knowledge.


anim.blend (499 KB)

Found out whats wrong. All I had to do was use a setting in object > display > object color which contains alpha setting instead of the ones in material tab. Now I can use that animation as a single unit in game logic.