I’m working on a project for a game right now and I was assigned the task of creating and animating a splash screen. The lead designer gave me a few guidelines that I am having trouble acheiving.
I was asked to start with a black screen and have the text fade in to the scene. I have no idea how to achieve this and would love help on this part.
I was asked to keep the text up for a few seconds before having everything fade to white. ( the starting animation comes up as white.) This is another problen I was having because I don’t know how to “fade” objects.
Those were the guitlines but there is one last thing I would like to add. I want to have a star flash in the middleof the text during the animation. I want it to start out dull, glow brighter and bigger, then quickly diminish to nothing.
If asked I will include the blend file I have now. Any help would be appreciated.
Create a texture with a black background and the text you want on it. Texture it to a plane. Put a black plane in front of the text plain and key the alpha on the black plane to fade to zero.
I don’t quite understand what you mean with the “star flash”. Do you mean a 2d star or just a flash of light? If you mean a light, just add a lamp with orange light and key the energy.
Edit: I tried what you said but I’m a little confused. Do I need to use ipos to animate the Alpha of the plain? If so, how. If not what do I do to it? Is it possible to use a shape key to adjust the alpha?
personally i would do this with the video sequencer, just use two images one black and one your render, then you can use a plugin to make a more involved fade, or even blend between the two for a traditional fade.