I know how to apply a material to a plane, and then apply a texture to that plane.
I know how to make it appear both in my 3D view, construction mode, as well as final rendering mode.
-I want a way to make one image fade into the other one via only one plane object, in a way
that can be achieved via two key frames in the timeline or dope sheet.
I have tried applying two textures to one material and two separate textures onto two separate materials, though I have found I can’t particularly assign two materials at once without scripting or the compositor.
-How may I organise an image “fade off” in an animation render on a surface plane?
-How may I have an image fade transition, via two frame keys in an animation render without the compositor or scripting? Is this possible on precisely one plane or surface, or must I use two such surfaces coinciding?
(Here is where I am at the moment)