Failsafe mechanism in Blender

I occasionally run into this trouble…

When I try to change the number of emitted particles, sometimes the mouseclick goes a millimeter off or mouse button goes double click by mistake and end up typing in very large number, causing Blender to crash. It’s a very easily done human error, but is there any mechanism or plugin to avoid this?

For example, if I enter a number that is more than x10 a normal computer can handle, Blender asks for a confirmation.

Here, I try to reduce the number from 10000 to 5000, but ended up typing in 100005000