Using some post pro glow(from Blender nodes) and some fake GI, for practice. This is pretty fun. It took 25 minutes to render, but that’s because I used quite a few raytraced things.
I’m not so much going for realisim. I’m going for my own style, mostly to the end of animation of a show or something. Practicing some faking to make my rendertimes faster. If anyone wants the blend, just shout out!
Cornell box. Anyone want a tutorial? I’m not super good, but I may be of assistance. I’m not sure if my tutorial would be of help to anyone. But, if you think it may be, just say so.
They use the same concept in the Unreal Editor. Since realtime radiosity is still a long way off, you can click an area and add a radiosity type light. Brilliant stuff there though… I would say with your original image there should be a little more red coming off the ball maybe. That’s a tiny knit-picky thing though, very good lighting.
While I’m making this, I’m listening to some ambient music. It’s like I can feel the sun on my face.
Added some nodes, color correction, specular glare, changed lighting some, and added texture.
@DMRadford: Real-time radiosity is probably just a year away. There is the Octane renderer, which is physically correct, that uses the GPU to render in almost real-time.