Pooba, theres 2 types of cut-scene animations used in games. Theres real time in-game cut scenes, and theres pre-rendered FMVs. Some games use 1 style, some use the other, and some use both. real time animations might be easier to do, but they’re limited to the display quality of the real-time engine. FMVs are pre-rendered so they allow you to use high quality art produced in the render engine as cut scenes.
But I think this method of using FMVs is really awkward and inefficient. There is a module in the pygames collection for playing mpegs, so why can’t we use that? would it not work in blender for some reason? i don’t see why not. :-?