I’m creating a little game game set in the middle ages and I am moddelling the models right at the moment I was trying to fake some tuft of grass which I can randomly place to add ome realism to the grass and make it not look as falt. So I took a few planes and intersected them and put a grass texture with an alpha channel on there. You know how it works. So in viewport it looks good but if I start the game some planes are infront of other do not seem to go through a middle point as in the viewport. It’s hard to describe so I’ll attach the blendfile. Many thx in advance.
grass.blend (488 KB)