I have been wondering-
How can i make a good “Fountain” of faked particles.
The hard part is making the particles have a random factor, like in blender’s particle gen effect. In a fountain the particles would spread out, how could i achive the ‘randomness’ that is given by a particle generator. Particles, or really, planes with alpha textures on them, only shoot in one strait direction in the GE. Is there a way to make it more random?