Faked Vertex Parenting?

:smiley: hi there!
As i was doing some experiments with the camera in bge i ended up with the attached blend file.the camera in the blend file behave like vertex parenting, but i didn’t do it the correct way either.
the main +point about this method i see is that, you can actually turn off vertex parenting in the middle of the game (dynamic vertex parenting(sort of)).
i don’t know if it is possible to switch from vertex parenting to normal parenting and vice versa realtime with python or something…

Any ideas?:spin:


fake_vertex_parenting_test.blend (34.5 KB)

Alternately, for smoother results, you could just vertex parent the empty to the cube, and then parent/unparent anything to the empty.