Faking beveled Edges in EEVEE

Hi forum.

Is there anyway to achieve bevelled edges on a mesh using nodes in EEVEE? In this example I set the bevel node in Cycles, but I need to get the same effect in EEVEE if its possible. The reason is, Ive used non destructive boolean cuts in my mesh, makes a clean boolean, but the edges are too sharp. I need them to have a bit of smoothed edges.

Thank you.

1 Like

Create a suitable UV layout and bake out the normals from Cycles and use as a normal map.

Hi Carl.

I saw this method as well baking the normals, but I was hoping that there would be at least some other kind of node set up in EEVEE which could possibly do the same type of effect as in cycles. I’d even purchase an ad-on if there was one available.

Not that I know of. I am not experienced with Eevee though.

For now and foreseeable future baked normal map is the only way.

Hey guys, here’s a great add-on I just stumbled upon for making bevelled edges in EEVEE

This just bakes Cycles Bevel shader into normal map - my previous post still stands.