no, that only effects HDR renders and some z-transparency effects
I have some comparison renders to show the benefits and weaknesses of each method
notice the bleedover where the image intersects the focal plane. also, the green pixels on the bottom right edge of the red cube pop out when compared to the other method
The transitions are much smoother, but there is the problem of no foreground DOF. also, the result can be noisier in the blurred area. finally, the issue of rendertime is important as well. using the gloss DOF technique, it took 3 minutes 8 seconds. using nodes only took anout 30 seconds.
I just don’t think this technique should be dismissed because we can just use nodes to do DOF. there are some things that the nodes can do better (foreground, Speed, cleaner blurring) but the quality of the transitional areas using nodes has always been really difficult to work around. the gloss method has beautiful, correctly antialiased edges and can be more flexible.
Thank you for sharing this Wiiario. it’s a good technique that is really thinking outside the box.