critics constructive or otherwise needed…
texturing in progress
sculpted in Blender 2.71
nice! his legs could be a little more powerful.
More powerful as in bulky, there are already sufficient muscles… ![]()
Cheers,
made the legs a little bit bigger, the legs a bit bulkier…
all’s left is the main character’s textures, some grass, smoke effects, a lil bit of hail…
*%@#… that’s hell lot… lol
again, i’m open to suggestions/ critics for improvement
thanks mate
thanks, have taken your suggestion into consideration mate
looking good man, how about an AO map to give him some more definition to his muscles.
A bit too much SSS, he looks waxy
Now put some quad 50.cals on its wings HUEHEUEHEHEUEUEHUEUE
Of course, as i’ve said the character himself needs more work, with textures and such, ao, displ, specs all the works… thanks again mate
indeed, initial stages man, just checking ideal lighting conditions and such, the texture is just basically sss, no ao, texture and bump maps yet. but thanks, appreciate it much
lol, that’s an idea hahahaha…thanks dude
The terrain/environment needs some work but the, what is that thing called? The flying troll is good. The sculpt looks great with that texture. I really like it.
The wings are cool, the texture is a bit off, maybe make it more shape since it’s a bit blurry on the skeleton/bones.
Awesome process, keep at it!
I prefer the lighter one. I think some red around the eyes and other places would help him to look more ‘raw’.
(edit) not to hijack your thread but here’s an example of what I was thinking about the rawness…it’s from a WC entry I made back in 2007…
me thinks so too, might give him that raw look. Still a lot of tweaking to do, hope i’ll get this proiject done soon. Thanks Modron! cheers
SSS scale it to high, try lowering it. 
Do you have a glossy shader mixed in? it adds that extra skin-ish feeling to it.







