Falling ... up?

Hi,

First post, and it may well be a challenge… :wink:

Ok, I’m trying my luck with the GE, and wonder if it is possible to change the origin…of the universe…well, the point of gravity, anyway. If I set up a scene (plane with some topo and a UV sphere) and hit P, the sphere falls … down. and basically keeps falling … down. what if I wanten the center of gravity to fall in the same spot as the Shift-C spot? How do I do that?

I’ve been modelling (well muddling is a better word) a tree, can I “weld” this a one re-usable object?

Tnx in advance

Thor

Hello. There is another thread about changing gravity. It’s very recent, so you won’t have to go back too far to find it. And Shift-D will duplicate your tree, if that’s what you are trying to do.

I think you would need to use python for that. I could make a quick example .blend for you if you want

Gravity can be changed via python by calling GameLogic.setGravity([x,y,z]). If you want all the objects to move towards a point then you would actually want to disable gravity all together and use a motion actuator on every object to imitate gravity.

The thread that was mentioned before can be found here: http://blenderartists.org/forum/showthread.php?t=141180

Hi!

Tnx for the replies! Magnum Opus? You fist: T-N-X !!! Shift D is exactly what I needed. I Shift-Right-click all the objects that make the tree (cilinder & spheres) hit Shift-D and … plant annother three…cool, thanks!

Sorry about starting the “same” thread"…I’ll sniff tru the forum to find and learn.

So, gravity. Hmm. Jay_Dee_892, wow, I saw the video and there’s one word: WOW. That was done after 2 days of proggin’? Well done. Basically that’s where I wanted to get…eventually.

And, tnx Andrew-101, the text was read, studied, not yet understood. But, then, I am a Java dev…Python should be feasable…

Ok, I’m off … to the BatMobile!

Thor