Falling Water in HL2 Source

Frank Lloyd Wright’s house virtual walkthrough… pretty amazing. Anyone familiar with developing in source SDK? could you use blender models?

all that in a game engine, plus amazing physics…

I saw that on Ohgizmo yesterday, pretty neat how he recreated it using a ton of photos

There is a script somewhere that exports blender to the type of model file the source engine uses. You can’t make animated models as the bones don’t go through the export but you can do pretty much anything else, including the textures as well. I’ve not tested it myself since Hammer Editor (valve’s level design tool) has been really screwing up for me for the last month or so, but there are some pages dealing with Blender importing in the Valve Dev Wiki:

For the life of me i can’t remember the name of the script off the top of my head but it’s in the wiki somewhere…