falloff effect using blend texture?

i thought i saw someone create a falloff effect using a ‘blend’ texture. but i’ve tried several different things and can’t replicate it.
i thought it would just be a sphere blend texture mapped to the normal…but that does nothing.
i like the falloff you can get with the diffuse ramp but there’s only so much you can do with that, especially if you have uv-mapped textures and want falloff on top of that.
any ideas? hopefully im just missing some small thing.

Is this what you are talking about?

I remember investigating this as well. I think the trick was you have to set the Z-Scale texture in the MapTo TAB of the material to 0.

Here is my BLEND file and why not, let’s post the VenomGFX file as well.


falloff_venom_gfx.blend (175 KB)ras_falloff.blend (63.6 KB)

no venom’s tutorial isn’t what i’m looking for because that just uses diffuse ramps (or nodes).
and atom i don’t know what yours is doing (why does it have to have mirror or transparency?)

i was thinking it was just a texture setting (like setting the blend to be mapped to the normal, like when you select input>>normal on the diffuse ramp) but maybe there isn’t a way to do it.

thanks for the ideas tho