False-looking Factor

I’m counting on you. I’ve encountered some strange behavior of the material. I have a B&W texture in “Grunge Factor” and a B&W bevel texture in “Bevel Factor”. I simply multiply the factors, but I can barely see the second material when mixing materials.

At the same time, the factor itself looks adequate.


For comparison, the factor and the result if I had used just “Grunge Factor” (ignore the inverted factor, that’s not the point)



Blender file: https://drive.google.com/file/d/1C4yugkv6xjUXJQl4Kh4-PIbG4GK230f5/view?usp=sharing

I tried versions: 4.4.3 and 4.5 LTS (newest)

I#n not sure what you mean by:

when your bevel look like this

and clearly in recognizable in your first and especially secodn image…
wtf2

It may also be somewhat inintuitive when looking at the black/white image and then the red/black image because black is swapped…