FantaCratia: Animation Test v0.9, in post #202

- The nightmares are maybe not getting into your dreams anymore,
but they’re always making new plans.
- Laehotloobxaeg wich means Meadow of Truth

This is the day I’ve been waiting for!
I’m going to translate my fantasy into 3D!
Everything made by myself!
WIP Renders:
Location: Qara Planet: Grandony

Location: The Factory Planet: Alenz

Location: Space Planet: Esma

Location: Space Planet: Alenz

Location: Space Planet: Alenz, The Dome

These are some of the first renders!

And here is an self-made texture:
Colormap

Bumpmap

Specularmap

512x512

It isn’t used yet but it’s a prove i’m going to do them all by myself!

Soundtracks:
-Theme
-Enemy Lands
-Pads
-Sad View
-To the Waterfall and Beyond
-Beat Boy
-Back to Work
-Credits

Known Characters:
Christiaan(me)
Lili
Eddy
(Bork has been removed, he will probable not appear in the movie)
Martin Bakker(my little brother)
Lara Dyte
K-Jay
BeatBoy
Carl Zero
Gazelle

Other characters might have no name yet or aren’t in the movie!

Story Reference:
My Fantasy Diary/My Fantasyworld

Already Special Thanks to my fantasy!:wink:

-AniCator

coolness…

Congrats on the fulfillment of your dream. Looks like you can do the job, too.

Now a constructive crit if I may. Specifically, an observation on your planets as seen from space. The shimmering (lava) lines are the result of a texture created by noise functions (possibly Blender’s), and they get the job done, but you may want to take them to the next level.

Natural phenomena operate at different scales (planets have orbits, atoms have orbits; twigs in a fern branch looks like a smaller version of the whole thing; a river branches into smaller arms, which also have branches). And they almost never work in a uniform way, specially over complicated subjects such as planets.

There are many forces at work here – tectonics, vulcanism, wheather, coriolis – you name’em (no, really, see a satellite photo. Glaciers, rivers and earthquakes each have recognizable effects on the landscape). So a single fractal or noise formula doesn’t really do an accurate job of representing a planet; you may want to add a few layers of detail, and possibly using different kinds of warped or masked texture channels.

So play with different noise generators. Musgrave, Voronoi and Distorted Noise can generate less uniform textures. A few (like Musgrave) are supposedly conceived to work on multiple scales (“octaves”) at once by themselves, but it’s more than likely that you’ll need a few extra layers on top of these too.

thanks for the tip CubOfJudahsLion!
But actually the lava on Alenz wasn’t the real lava yet. I’m going to make the real lava. And at The Dome,Alenz there isn’t anything to see yet because that place is in high WIP. Why? That’s the place where I live! I’m going to make a render of The Dome viewed from top and then paste the render onto The Dome in the Intro scene.
Thanks for the orbits information, I’ve never thought about that. I’ll sort it out.

Starting to work on a Root Model where the characters will be made out of!
Images:
(older version)
http://img476.imageshack.us/img476/5379/basicmen12rf.jpg
(newer version)
http://img283.imageshack.us/img283/5237/basicmen28yy.jpg

I’m now going to work at the details and the face!

Extra Update at the Root Man:
http://img412.imageshack.us/img412/2039/basicmen38fn.jpg
Nose and eyechambres added! Fixed a problem caused by the mirror modifier.

Here is an update for the Factory at The Dome. Added some fence and upgraded the floor texture where the nails are in(I’ll render a close up of the nails soon!). The new floor texture needs mutch work, but I’ll post a new render very soon!
Enjoy the reflection on the iron poles!:wink:
http://img452.imageshack.us/img452/7143/factory19jh.jpg

Is the glow on the Alenz (the dome) planet just a texture? It looks very good. I want to produce glow like that.

I’m using the CVS because I like the Node Editor more then the Glow effect in the sequence editor. I’ve used Blur to create the Glow effect also in The Factory, everywhere! Blur is easier to control.

I hope I gave the right information :slight_smile:

Else please post an image with a red line(or any other color) that shows the area wich you mean.

I’m busy with many parts of the movie now, also inside The Dome:
http://img297.imageshack.us/img297/3108/emptydome3kj.jpg
Where the two trees are standing the forest will come, you can already see Anorama(lake/sea). Outside the image are a few mountains where a castle be placed, also you see a channel coming from the sea and located somewhere at that channel or some channels coming from it(not in render yet) will be my farm/home.

New Update:
http://img165.imageshack.us/img165/9718/domewip19ae.jpg

I don’t know why it happened but if you look to the shadows of the trees they are very weird!

If someone knows how to solve it, please let me know!

Older update of The Factory, Alenz(low-res, because I have to go to bed):
http://img399.imageshack.us/img399/4063/factory2small3zt.jpg

woooooooooooooooooooooow!!! Oh maaan??? okay… How did you make that? How did you make that kind of blur in the bacground??? uuuh… I looks so good for an animatet movie!!

I’ve used the Blur function of the Node Editor in the CVS, check the settings here:
http://img216.imageshack.us/img216/8176/domenode2bb.jpg

Your strange tree shadows have probably got something to do with the way you placed lights and their settings.

Aligorith

i’ll check the Sun light out, thanks for the tip :wink:

Re-modelled the Basicman+a basic UV texture to build on(clothing is temp):
http://img514.imageshack.us/img514/9717/basicmen48ux.jpg

I need to fix the long arms!

This is a new soundtrack for the movie. The Land of Chram what is that!?
I’ll tell you, better said Meadow will do:

Meadow is most times speaking in riddles but I think this is pretty understandable. Because I’m also not going to tell everything. It should stay a suprise. A big fantastic suprise! High quality environments, models etc…

Have Fun!

Download it here:
The Land of Chram

EDIT:
Sorry double post see the post above!