Hi, im making this scenery project - in the finale, it will be landscape with this dominant building on the hill - with city landscape in background. Inspiration is mostly in roman - baroque architecture. Unfortunately i dont have much time - about 1-2 hours after work, so im progressing slowly. But i will appriciate any opinion on WIP state (aprox 30% complete)
One minor oddity is that the right column of the tall pair near center looks to have a different base, making the column seem heavier. The small columns under the entrance arches have flutings that are too narrow to be seen clearly in this view. Maybe they need to have fewer flutings around the circumference? Otherwise it looks fine. Everything is nicely balanced, although it appears to be begging for some type of roof top.
I agree with @rjshae - whole thing looks like it will crush 2 columns down bellow. I would look for inspiration looking at ancient roman structures to find a nice roof for it. Otherwise I really like details!
Hello @rjshae - collums will all look as the “strong one” i had very little time and i wanted to post the WIP so its my laziness But i will think about the small colums near the entrance ark - it definitely need fewer flutings. I have very good solution for the roof - just need time to finish it. Roof will be detailed as the rest.
Thanks all for comments - its encouraging to recieve some word from you.
Hello, some minor changes on the project : set up camera, HDRI background, begining of the roof and some ornaments on the wall - any opinion welcomed !
Updated lighting - more power for HDRI, but i sepparated backgroud - alpha over, because if i adjust more power to the background (HDRI) it become burn (background, not the model). - if you guys know better solution, please tell me. Also i discover some problems with volume scatter, which i want to use as a fog, but when i set volume scatter as a shader for “the world volume” it renders black all the time. If you know the solution i will by gratefull. Helo to all. Blazo
Hello to all, i made some changes, finally starting texturing. I use pointiness node for the dust + add some details. I will be very gratefull for any opinion. Thanks