Thanks a lot guys ! First, I want to precise that I start with an artwork from an amateur RPG project called Son of destiny; so thanks to them.
You want me to show you my buildup process but I don’t have any WIP renders , sorry %| ;But I’m going to try
>First, I started with an original artwork from SOD( some perspective and manga-design, a bit hard to start modeling).
> Then, I drew some sketches( I don’t know if it’s the right word) to prepare the 3D part. I drew nudity artworks ( front-view and side-view), to study her proportions. Then, I put her clothes over and I separate details( It’s a mess and it would be impossible to see the details).
>On these sketches, I drew a bigger and more detailled artwork of the head ( FRT-view and Side-view) to analize the face’s morphology( eyes, mouth, nose,etc…)
>Here we start modeling. I began with her head:
- I start with the eyebrows/nose/ upper-head area
-then I modeled separatly the eyes and the cheeks area from the nose
-I model the lips and the chekbone.
- I join all this and I check if it respect my drawings.
- I model the ears and join them to the rest
[>] I guess tht you will ask to me why I separate all this:That’s because I don’t want to have pressure with vertices joints
>I extrude the jaw from the head and I start modeling the upper-body( arms,torso and hips). There, the sketches have got a very important part.
[>] There is a lot of things to say; so I can’t describe all that. I will give you the rest later.