I have a small interior scene that contains some objects with PBR shaders and textures that I need to have done very quickly. The room is shown in an animation of the camera slowly moving around wihch is in total 400 frames.
What I want to achieve is a render time of 40 seconds or below while still retaining color. I got rid of the HDRI and am using a plane on a window to light the scene as well as a sun lamp outside. That decreased the noise, but there was still a lot. I tried using the denoiser but it ruins the quality of the picture.
I’m using 32 samples to render which I know is quite low but there must be a way rendering it out with low samples or do you always requires 5000+ samples to finish any project in Cycles?
I could import the scene into the UE4 which is how I end up finishing all of my projects, but in this case there are somethings with fur in the scene that I wanted to render. But I need it done in a few hours. A 5000 sample render won’t cut it.