@DanielEngler, you’re right about the possibility to darken the clouds. in fact, you can already do it by tweaking/darken the color of the color ramp, right after the clouds node. I highlighted it in the short update to make it clearer, and rename it “cloud color and brightness”. I tried some “bright/contrast” nodes , but not happy yet with results. By the way, great job for your Principled Baker addon !
Fast Landscape is now available for Blender 2.8 !!!
Download link :
Start Blender and open User Preferences. Click on the addons tab
Click “install from file” , then choose downloaded zip or .py
Check the addon to activate, then close user preferences (it is now automatically saved !)
To use , ctr+alt+ L to open the pie , then choose your part.
For the ocean part , the settings are in the modifiers tab (resolution, foam coverage, etc).
For the terrain part, use common sculpt tools to edit the terrain.
Swap in Vertex weight paint mode to change the grass. Grass parameters in Particles Tab
For the collider, just select an object before then use the pie and choose Collider. it will be setup for collision with ocean.
you can modify parameters in Physics tab.
About the fastsky, it works only in cycles engine for now.
You can edit it in the shader editor, world section.
Main parameters are in theses nodes :
Sky texture to set the angle of the sun , and make a dawn-ish mood .
Transition Day-night . higher number make the sky darker , for night moods.
Clouds cover - higher numbers add more clouds.
Shine stars - it Controls the brightness of the stars
Known issue : the terrain shader may become purple in Eevee, over a certain height.
Ethan I just want a flat landscape with thick uniform freshly cut grass. What do I need to do? Thanks a bunch for the addon. Edit: Just installed the addon and quickly did what I wanted. Now to try the sky part. Thanks
Glad you did what you wanted.
You can adjust the height of the grass in the particle tab, emission panel, hair length.
or use the length/ cut tools in particle edit mode.
I can change the hotkey combination , instead of using the shift+A because it messes up the organization of Blender conventions (I should have never done that in previous version )
Could you suggest some hotkeys that do no interfere with linux Os please ?