I would like to merge the left part of the blue rectangle with the green one.
For now, I difference boolean the blue one with the green one then I displace the result so that it overlap with the green one and finally union them. I work with much more complex shapes, this is a simplified example.
With complex shapes, it takes a while to compute, so I was wondering if there is a tool that I’ve missed that can achieve this kind of workflow.
I’d rather suggest a partially different workflow. With the blue mesh selected, go to sculpt mode and use box trim or line project and choose the cutting border so that the cut part reaches completely inside the green volume.
Then go back to object mode, select both meshes and make a BoolTool-Union.
I want to keep only one part of the green object and union it to the blue one.
My problem is that if I do the difference, faces overlap which is the expected behaviour :
It would be easier to help if we could see what you are talking of , but be aware that you can also do much more complex cuts with “Lasso trim” in sculptmode. Alternatively you could also make complex selections and fair those vertices, with the same basic workflow in mind.