Faster Shader Compilation

Is it necessary to delete the nodes on which the bake was made after turning the resulting image on the tree to make the shader compilation faster?
or the simple fact that these nodes are not connected to the material tree is enough?

what hardware do you recommend to speed up the compilation of Shaders?
processor?
RAM?
is there a configuration that makes it possible to never see the shader compilation bar again?

can you help me with this topic below?