Faux juggling with game engine physics

I had the idea for this project around a week ago and after a bit of tinkering, i think i got the most of it to look pretty realistic. Now im at the point where i want to animate it, maybe have trampoline-like bouncey things, or whatever, but my problem is i cant record anything created in-game to IPO. After looking at about a thousand physics-> IPO tutorials on the web, i havent seen any way to do this…

Can anyone point me in the right direction?
Any suggestions on how to accomplish this and/or (constructive) criticisms thus far?

and please, download it, play with it and change it or whatever you like :yes:

At the top (File, add, game. ect) Under game, click record game physics to ipo

Hope this helps

yes this is what im trying to do but it wont work for anything spawned in-game, all of the balls are the result of an edit object->add object logic actuator, those wont get recorded with the regular record ipo option

btw oops shouldve posted in GE forum o well