.FBX ASCII import fails - No way to port a tracked animation camera from other 3Dccs?

Hi. Not surprisingly FBX ASCII import scenes from PfTrack (2012) to Blender doesn´t work.
If anyone has a “work around” for this kind of imports, I´ll be glad to read about.
Tracking is crucial and Blender just can´t do certain things. I needed to track this on PfTrack.

Also: When Blender tracks something, where does that animation data resides (is the object name something like “Tracker” and resides in the NLA? Where in the outliner I can actually FIND those curves tracked?

Thanks.