Using 2.6 for fbx export into XNA. Exported a model in the usual working way (checking XNA strict options)–then found out that it had zero texture information in its code. I’ve got the mesh uv mapped, a material assigned properly, etc, but there is still no reference to any texture in the file.
To test, I made a cube and went through the same steps. --It worked. The only difference between the cube and the model I actually need is that I’ve imported the model as an obj. Is there some correlation between that and missing texture data? A stranger thing is that this isn’t the first time I’ve used imported objs, but it still worked the last time I did it. I haven’t upgraded the blender version since then, either. What could be missing, or a possible fix?