FBX export plugin does not support constraints which is a serious problem for me.

I’m working on an open source video game library (OVGL) and my library uses the fbx sdk to import models from multiple modeling platforms. Blender 2.5 is my favorite tool to use but the FBX export script does not support constraints. I’m wondering if anyone is working on adding this feature or if I will need to add it myself which should be a relatively trivial task.

If I add this feature myself will I be able to resubmit the python script to blender and have it included in the next release or will I have to host a modified version of the script just so I can use blender with my engine?

I’m still hoping to get a reply…