FBX Exporter Texture Paths Incorrect?


I’m working on a tool that requires export of FBX data from Blender, to then be converted to G3DB files with fbx-conv. This is for a 3D game engine that utilizes LibGDX.

So basically, it seems like Blender’s FBX exporter might not properly export the entire texture path (or even a relative path), but rather just the texture file’s name - am I seeing this correctly? I tried the different options in the FBX export dialog, but it didn’t seem to make any difference to the texture path.