FBX from blender to houdini

Hi everyone! I’m new in here.
I’m a programmer and I’m doing some research in order to improve the communication between blender and other software.

One of the first issue that I’ve found is the inconsistency between the fbx camera exported from blender and imported in houdini: transform and rotation are completely wrong.
I know that the coordinate system between is different, but I’d like to know if somebody manage to understand which are the modifiers in the rotation of the object.

My purpose is to create a small addon in order to create and automatic fbx export for houdini.

Thanks a lot! I’ll look into it immediately!