Fbx import armature problem

best regards
when importing fbx with default settings in Blender - spins the bone of the character, Max and C4D import that fbx correctly
an intermediate solution has been found - re-export via C4D (through Max it is also possible, but a dance with scales is an extra hemorrhage).
but when you import the animation, it’s still spinning, wrongly animated.
since the characters differents, and the animations for everyone are also in fbx, this solution is not suitable.
please help solve.
ps. the model may be optimized for game engine