FBX import / export - does it work ?

I encountered a problem: when exporting with fbx ASCII it auto-puts a keyframe on first and last frame of any object in the scene, even if it is not animated. Since I my scene a have hundreds of objects the fbx that I export to other software get clustered with too many unnecessary frames that make the app run slow in real time.

Is there a way to export fbx ascii without keyframes on not animated objects ?

Here below is a screenshot from 3Ds Max showing an object that is not animated is having unnecessary keyframes on first and last frame.


I’m having trouble with UVs exported from Blender 2.74. They are mapped by polygon vertex. The problem is that in the file each vertex has multiple UV references( within the same UV Layer Element ). Ultimately, this is incorrect. A single vertex should have one UV reference per UV layer…

well, report that bug here: https://developer.blender.org/maniphest/task/create/?project=3&type=Bug