FBX import + Material Overwrite

Hi all.

Do anyone know if there is any plans on adding a “overwrite material” feature to the FBX importer (or the other importers)…?

It would be brilliant if I have made a perfect wood material named “Wood” and imports a FBX model with a material called “Wood” it would use the one I have created in cycles…

Juat think I saw something about it but cant find it again…

Alright, in best “put your money where your mouth is” style I made a modified version of the FBX import scripts in Blender to solve this.

If anybody wants to try and maybe test it, head over here:
Devtalk Post