Recently I worked on a new FBX importer for a client who prefers to remain anonymous,
This importer is bundled with any recent build, available in the import menu and will be included with blender 2.69.
Its functional without any SDK or 3rd party tools.
At this point I it would be helpful if I could start testing the importer with files from various applications to check its able to load the files correctly.
- Note that the client only needed certain features so the importer is not yet supporting all features.
But it can load meshes with UV’s images, parenting, lamps, cameras - supporting both cycles and blender internal materials.
More details on exactly whats supported see…
If you’d like to help out, you could try import BINARY-FBX files into Blender, if they don’t load 100% perfectly…
Please make FBX files available, including…
- Application they were created with.
- What the model should look like (screenshot, or OBJ export).
We can’t support all the features that the exporter supports for 2.69 but I’ll at least go over all FBX samples I can get my hands on and see if they can be supported.
This way it means Blender-2.69-release will include and importer that has had some testing and is less likely to be tripped up because of simple bugs/incompatibilities (and I wont get a flood of bug reports in my inbox :D).
PS - it can’t import files exported from blender, this is stupid, the exporter will be eventually updated to write FBX7.1+ files too.