Does anyone know if it’s possible somehow to make a material in Blender that would be exported with fbx and appear as Standard one in 3dmax with more or less correct slots /texture assigned ?
For example 2.79 Blender has its Standard material with a Specular color slot and it translates into same slot of Max material as well as other slots too. The only thing it misses was 2-sided materials.
I wonder is there any way in Blender 2.92 to recreate this? Some node constructed material maybe ? Anybody managed to transfer materials to 3d Max properly?