Hey pepole, Im having a lot of issues trying to export my animations from blender to unity. I want to get my animation clips into unity through fbx exporting but for some reason any way I try to get more than one animation into the file it all gets screwed up and the resulting animation clips or actions are absolutely destroyed. I tried a whole lot of combinations in the export window for weeks now to no avail. The most promising method I think is to “push down” my actions into nla tracks so that when I import the resulting fbx I get ONE singular animation (the first one on the stack) looking beautiful, just like before exporting but the rest of them just get screwed up.
All animations are baked so it shouldnt be an issue with keying. Something gets tangled up in the export process and I cant for the life of me get it to work. Has somebody else had this particular issue? What THE FUCK am I missing? Im losing my mind here and I really dont want to drop my project because I cant export stuff out of Blender
Here is the animation before the export: https://i.imgur.com/9K5VeN0.gif
And here is what comes out of the export: https://i.imgur.com/VhXrqUJ.gif
I hope someone can help me