Hi, wasn’t sure exactly to post but I guess here as I’m trying to export for Unity. So I had my animated armature working fine in Unity, however I wanted to make a change to the mesh. I scaled up the head vertices on my character and animation works perfectly in Blender.
However as I export the FBX none of my mesh changes have appeared (The head is the original size). I saved the FBX as a new file, and no luck. When I import the .blend file itself, Unity sees the mesh perfectly. However I want to use FBX in Unity as I have some problems with .blend file providing separate material slots, FBX provided slots for each.
Any suggestions on why the FBX is showing an old version of the mesh? Or as a secondary solution, can the .blend file in Unity provide separate material slots?