There’s a cool feature in Maya where when you import and FBX file that contains the same object in your scene, it will not create a new object but just update it. The best example is an unanimated object in your scene. You import the FBX that contains the animated object and the animation will simply be applied to the original object. I’m transitioning my stuff from Maya to Blender and I hope this feature is available. I tried with a simple sphere but it didn’t work. If just created a new sphere. Maybe I’m doing something wrong. If not, is there a workaround?
This is what I want to use it for. I have a character. I do the mocap in a software that can only export FBX. So I drag and drop it in my scene and my character if now animated.