FBX Support

which versions have FBX IMPORT?

I had it in one version - but DIDNT work.

thanks

FBX import is ASCII only, and limited to version 6.1 IIRC. it can load some scenes with mesh cameras & lamps but its not really great - why its in contrib.

thanks, but I dont know what ASCII means or what version 61 IIRC means.

I just tried it on different models EXPORTED from different versions of autodesk apps.
Doesnt work. { just hangs or crashes }

If it didnt work for that, is there a converter to change my models to this format you specify ? If not what
good is it?

thanks

@Captain_P
ASCII basically means text, being readable if you open an ASCII FBX file in an editor. FBX can also save in a binary format, not readable by humans. If you know Maya it’s like the difference between .ma (maya ascii) and .mb (maya binary) files.
Since FBX is a proprietary format you need to license (pay for) the code that can read the binary format, and that’s not an option for a Free Software program like Blender. But since the ASCII format is readable, Blender can translate to/from it.

You have to actively choose to save an FBX as ASCII (default is binary, of course…) and also choose which version of the “standard” you want to save as. I think 6.1 is what is called fbx2006.

That is one of my main problems with the FBX format, that Autodesk updates it almost yearly and they are still pushing it as a “standard”!? A file saved as fbx2011 isn’t working properly in apps that can “only” read fbx2010, it’s fucking stupid! So it is “safest” to save as the oldest common denominator (fbx2006) since it will probably/maybe work between apps. Great job Autodesk… They of course do it to make their licensees of both FBX and the apps keep paying for upgrades, because most people like you just saves a file without looking at the options and send it to someone. The headache is then at the receiving end… /rant

@san.

thanks for explanation. Yes I agree the fbx standard is lacking. So what versions of MAX, for example, would have this
fbx2006?