Fearom

Hello this is my first post in a forum, recently switched from 3dsmax to blender (and im enjoying it :evilgrin:) so heres a render from a creature made in blender and photoshop. Hope you like it.

I hope everyone could give me a critique on how to improve in blender.

Attachments


using a volumetric light would be cool!!!
or use the node editor for tuning (extract the high intense colors, blurr and add them to your final comp)

volumetric light…?

I like the style of the it, but the front rock looks a tad plastic. neat design though :smiley:

Thanks for the comments, i will be making the changes to my image, but im having troubles with the rendering layers and node composition, can someone tell me of a good tutorial on theses subjects?

I would improve the teeth a bit on the skeleton it doesnt look human at all, the front teeth need to be bigger and such

I don’t know anything about the node editor, it’s all untrodden ground for me, but I think you should add some lights to the scene, I can’t see jack at the moment.

Hi im still trying to figure out all the nodes but here is a lighter version of the image

Attachments