I’m working on a game in blender and am very serious about it. A problem is that releasing the game under a community where Open Source is a must I am finding it very hard to find it profitable.
So I was thinking of releasing it under the Creative Commons Attribution 2.5, to allow free use and redistribution as long as copywriter and license stayed in-tacked, this also allows you to use it without copywriter/license if I give consent, in which I will, just want to track where my models/art is being used.
My plans are to release 2 parts of this game, an off-line single player RPG to help you understand the storyline, and then a MORPG that allows you to play on-line as well. The off-line version is looking to be around $40-$50 USD and the on-line as a monthly $5 USD. If you purchase the off-line version you’d get unlimited MORPG access so the monthly fee is waved, but any expansions you wouldn’t have access to. While the subscribers would be able to have continuous access to new content without purchasing of expansions, there will be limitations as to how much content you’d get @ once since it wouldn’t be fair for someone to only pay $5 USD for a month and get all the content(models/textures/sounds/music) and cancel right after.
I know its a bit tough to give a solid answer since you’d want to see the art and gameplay. Given that the game was about something you’d play on dreamcast would you be willing to pay those amounts?