Feature idea for mesh animation :D

http://ftp.tnt.uni-hannover.de/project/mesh_compression/index.php Imagine the possibilities :slight_smile: -no more ‘wierd’ deformations when rotating limbs… you can do the 360 head rotation thingy with a single mesh add subsurf and you can have something like a nose traveling across the face without being topologically ‘broken’ :smiley: melty face animations anyone ? :smiley: