So now that Oculus Rift and HTC Vive are both released and soon available to everyone, wouldnt it be a perfect time to discuss about support for Blender?
So we already have Stereoscopic viewport which is a good start, but we need to go further. Think about adding support for Vive control sticks and movement recognition, think about walking around your sculpture and sculpting as you do. How awesome on scale from 1-10 that would be?
And it wouldnt just be cool, it would be way easier to learn and way faster than methods we have at the moment. The fact that movements of your hands can be perfectly replicated and used to sculpt with tools is a game changer. The amount of control is way above the control you get with traditional wacom setup. Also the fact that you would see the scale and perspective of things way more naturally would make the process way less painful.
And well, these are just from sculpting perspective. I am pretty sure theres way more to explore and benefit from VR than just traditional sculpting. But for sure we can say this is THE FUTURE, 5 years from now everybody is sculpting in VR and methods we are using today are in past.
And now that nobody has done this yet, lets just wonder a moment how it would affect Blender if it was the first software to integrate such support? I personally think it would be HUGE.
When will this happen? Is it already on some todo list? Should it be there? Discuss
And to people that arent aware of these things heres just few short clips showing some of the stuff I am talking about: