I was curious if anybody has a good solution to the as it seems to me still existing vertex shading issues.
Oddly with NGONs as well as fully triangulated meshes the same issue is present in different forms.
Reading online, it seems also MODO people have issues in their engine.
Anybody has a good idea or approach?
The screenshots below are from MOI explored as NGON and tri mesh
and in Blender I removed the doubles.
Blender shading and rendering artifacts.
MOI internal shading - perfect