I have been trying to bevel an individual vertex using both the mesh editing and modifiers. What I get is this:
What I was trying to get is this:
I simulated this using some boolean operations with a UV sphere and cube - which very messy and artefact-prone.
Essentially, the curve between the adjoining edges is smoothed instead of straight. Anyone know of a better way to achieve this sort of effect, but in an editable way (i.e. as a combination of modifiers)?
If not, I would like to propose this as an enhancement to the bevel modifier, selectable as an option.