Richard, you are totally right and I’m with you man.
My case was simple, Ive seen boxcutter in action and I was sold (doing concept art and low-mid poly for games). But not by plugin itself. I realised that blender is the most future proof software of all on the market and thats becuase it’s free and ppl want to earn money by doing great plugins. Its like with all those ‘free to play games’ where you sell skins and those games earn more money than paid games. You wont see plugins like boxcutter and others great one Ive seen on a blender market in a nearest future for Maya or Modo for example (you got meshfusion in Modo but come on, its more like tractor than porsche). There are many reasons but the very one is, that its free software and ppl want to earn money by selling those plugins. Its easier to sell good plug to popular free software than to which costs 2000$.
About softwares, I will never understand how you can model in Maya these days But lets leave that subject.
I’ve been working in Maya for some time, and using it only today for rigging and simple animations, but thats all. And besides plugins I’m trying blender becuase Im tired of jumping between softwares. Using 4-5 in a pipeline right now (ZB, MD, SP etc), and after playing with Blender I can see it can be this fundamental software to bind them all and work with the rest alongside.
The only thing Blender is failing for me is this raw modeling ‘tools’, its not even close to Modo (selecting components is a big deal). By meaning tools, I mean that in Modo you dont need those tools/menus to select things you want.
For example if I got simple sphere I can double click LMB on single edge > it selects whole loop and than with arrows I can jump between all loops on the sphere, selecting them together with Shift if I want. 2-3 simple clicks. In blender Ive got couple ways of doing that and menus but, everytime I have idea to select something more I have to open one more tool or menu etc, its like a core of modeling/selecting is far away. Actually tools with selection can be upgraded anytime so future can be bright.
Or another example, can I move all components in Blender to the center of the scene with one key button? Right now Im switching to object mode (in Modo you just moving components if you want), placing origin within geometry, placing cursor in center of scene, snaping geometry to the cursor. 3 steps process. Those kind of things, but maybe I can do it faster? Im sure for those 3 steps there can be script or something, but in Modo you just have ‘center all’. Everything from selecting to moving components around, sticking them together are made by couple clicks. Also selecting vertecies that are backfaced, In blender I have to enter wireframe, in modo Im just selecting with middle mouse instead of left from what I remember.
So overall love Blender for plugins, 2.8 for UI changes, renderer, and of course that its free and actually you can do everything here, its like a hub for importing, fixing stuff, and exporting - its a lot. You said you do retopo in Maya. Well, wait for a plugin for 30 bucks with better retopo tools than Maya in next years made by creative ppl. Blender is like spotify and netflix today in my eyes, they just need to get core of software smooth (materials from beginning of the topic for example).
The biggest downside for me is selecting only from what Im experiencing and unfortunatelly its kind of crucial. Anyway sticking to Blender for now, exciting software.