Hello! I would like some feedback on a character I’m making! It’s almost complete, aside from a few crucial parts that needs to be done (hair cards, better rigging('cause I can’t rig to save my life)) the model is basically done. I would like to know what could be improved, because there is always room for improvement, and I may be overlooking or missing areas that could be touched up or done better.
Personally, I was thinking of modeling a set of armor for the left arm, to go with the collar and to break up symmetry, I also was considering stomach/abdominal plates to make the character feel less…front heavy. However, if that isn’t a good idea, or I should do something better/different, let me know.
Some character background:
-“Agent IW-A06 ‘Wolfe’ is an infiltrator who has specialized herself in the art of data extraction and sabotage. Much of her enigmatic background remains unknown and what is known is classified. Her handlers suspect Wolfe tampering with her files to remove this information, although no evidence can support this theory. The shackles on her wrists serve two functions, they allow her to shape and create objects utilizing her ability as a Weaver. Their secondary function acts as a limiter, severely, although not entirely, reducing the threat of the Weaver becoming a WMD.”
-Styled to be a stealthy spy/infiltrator, with only the bare minimum of physical defensive/offensive equipment.
Here is a sketchfab of the model:
Now, in terms of feedback I would like to know, overall, how things feel/look. I would also like to know where things can be improved or things that could be added to enhance the concept of a stealthy infiltrator.
Issues/Things I am aware of:
-Bust size. (Model was based off of a low poly model I did long ago and I wanted the model to go with the “sexy futuristic cat-suit” theme.)
-Weird triangles at the top of the helmet. I know about them, they wont go away. It might have to do with the textures/normals.
Misc. Info:
-33.2K Tris
-4 Materials, with about 6 textures each(1 set of 2K textures).
-4 Models: Base character, Collar, Rib pouches, Leg pouch
I will add some arm concepts in the morning, if that would help with any feedback towards that issue.
Thank you for your time, and your feedback!