Feedback Wanted

UPDATED:

Hi

I am looking for feedback on this image.

Truth be told, this has driven me a bit crazy. It has taken much longer than it should have to get to something that I think looks half decent, and even now I am not completely happy with it.

I am not sure if the colours are right, and I also don’t know if something is missing in the bottom left corner… which seems a bit empty and makes it look unbalanced…? maybe

In case it wasn’t obvious, I’m not a professional - this is just for a hobby. Any tips very welcome.

Many thanks

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It’s a great start, huge potential. My big suggestions would be

  1. The red/green compliment doesn’t work for me. They clash, I’d consider making the inside yellow, or the outside blue.
  2. Too much empty space in the corridor, I might push the camera in and crop a little bit of the empty hallway
  3. More scenery in the hallway, a person or two, or at least hints if people (or robot or wat have you)
  4. The laser bends oddly and its not clear if it’s shooting, or an extension of the ships lights.

It’s great, more detail (bump, grunge, crap), experiment with color schemes more scenery, and you’ve got a winner!

Hey!
Look, I think it is really cool, but I did not understand what was going on when I first looked at it. To tell you the truth, I don’t know if I really know what is going on now (Spaceship colliding with other space ship/station?). If it is a space scene, darken it up a lot I think. The outside green looks a little bit odd. Texturing- Floor looks really cool! I really like that. Ship textures I don’t love. What is the yellow beam? I really don’t understand that. And what are the little things on the right side? In terms of the debris, I feel like there needs to be a lot more of it and really like exploding out all around. That sort of brings me to my next point: Point of Focus. There is really no point of focus here I think. There is no human element and there is nothing on the floor it seems. You need to make an object to really draw the eyes to. Maybe you could rotate the camera and bring it in so it is looking more closely at the thing crashing in? Lighting-I’m sorry. This lighting is really flat. Of course, it is a constant struggle, but lighting really matters. One thing is that everything is too bright. I think it would make the scene stronger if you made the whole thing more dark, and then brightened the scene elements that are lighting the scene. The wall textures on the right side are a little flat too. Try either making them shiny-ish textures (like the far right floor texture, which by the way I think looks awesome) or like…actually, try making them shiny textures! That would look really cool.
To sum things up: Nice work, but to really get it finished, you need to work on lighting, texturing, point of interest and…I’ll just say lighting again.
Hope this helps,
Blender2003

Hi Photox

Thank you for that, I really appreciate the feedback. I am going to implement these suggestions (though it will take me a while!).

With regards to the “laser” it is actually supposed to be a rope/pipe. Like a grappling hook type device fired from the ship and attaching to the corridor wall. I think I blurred the emission too much in composting so you can’t really see that anymore, so I will see what I can do to make it more obvious.

I’ll post again once I have had a play around based on your comments - thank you again.

Thanks again

Hi Blender2003

Thank you for this. I …sort of… see most of what you are saying.

I’ve tried a few different lighting setups, but I don’t want it looking excessively dark and I don’t think a very dark look would really fit the light sources in the scene. The fact it looks too bright might be more to do with the touching up I did in Photoshop post render - I probably went a bit too far.

As per an earlier comment, I am going to pull in the camera and try and get more of a focal point. I take your point that the ship textures could maybe use some more work.

As commented above, the yellow beam is supposed to be more like wire/pipes (sucking the energy or something), so I need to make that more obvious.

Anyway - thank you for the comments.

I like this. I agree with @Blender2003 on his/her points. I didn’t notice any of the destruction in the background until I read your response where you mentioned that the yellow thing was a grappling hook… then I looked closer and saw the debris flying around. You really need to highlight that, or it will be lost in the background like it is now. Make that your POV. Bring it out more. Let the viewer understand what they’re supposed to be looking at without having to struggle. I think a higher resolution will help to bring out the detail, but think about using color to do this as well.

Cheers Anthony

Leave it with me! I’ll see if I can implement some of these ideas (takes me ages due to (1) limited experience; and (2) limited time to dedicate to Blender), but I’ll get there.

Many thanks

Hey Belistner,
Maybe making it darker isn’t the right thing, but I still feel the render is a little flat. Did you render this in internal or in cycles?
Your idea about the beam is really cool. Just try to really show that. What if it was like…sucking like gasoline out of it or something? like you could put the yellow liquid on the left side and then some bubbles when the liquid ends so it is really clear that the ship is drawing it out of the station?
Just some ideas I had :).

Hi Blender2003

Thank you again for the suggestions. I am still working on this. I’ve updated the image to try and taking into account some of your suggestions and those from the others in the thread who were kind enough to offer feedback.

I have tried to make the whole image darker as you say and I like it. It might still be a bit too light to be honest I may yet make it darker still.

I have re-worked the ship textures entirely.

Pretty obviously, it is still unfinished. The figure needs a spacesuit for one! Its also a bit of a grainy render. He is supposed to be on the raido/comms which is why he has his hand to his ear.

Many thanks

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Wow! It is looking SO good already! I love the darker more ominous look to it. The human element is going to be spectacular. The ship textures look fabulous. Still am not really getting the beam though. Would it be possible to get rid of that element entirely? I feel it is kind of distracting.
The story is a TON more clear now.
Great work!

You need a focus point and all elements should draw the eyes to that location and it must be pleasing. Study James Paike on Gumroad. Cheers

Thanks Blender2003, and thanks for the advice generally. I have to say I do like the cables so will probably keep them :D, but I’ll try a render without them too to see if you are right.

I need to find time to finish this, but when I compare it to my starting image it’s just so much better.

I’ll post another image when I finally finish it.