Hi! This is my first post in a long while. I’m having trouble animating a custom rig. No matter what transform I try, after I’ve placed my first key, the pose snaps back to that of the previous key. It’s like transforms in the viewport have no effect. The only way I’ve been able to key this character so far has been to insert new keys (always identical to the previous key regardless of the pose I try) and edit those keys channel by channel in the graph editor. I’m no stranger to the graph editor, but I know this is not how it’s supposed to be.
I’ve tried keying manually with i and multiple settings within autokey.
Is this a bug? Am I forgetting something stupid simple?
Any help would be much appreciated.
BAupload.blend (803 KB)