Feet and Legs squish to Hips when sending to Unreal

To start I am new blender and Unreal Engine, I am using the “Game Rig Tools - Unreal Module”, “Rigify”, and “Send to Unreal” Plugins. I used the UE5 Manny Skeleton to and Rigged it to my Model. I followed all of the steps from CGDive’s video “[Blender addon] Rig any character with the UE5 Manny/Quinn skeleton”. When I finally get it into Unreal, The model is way larger than Quinn/Manny, as well as the feet and legs being squished at the Hips.
I included a link to the file on doc since I’m new and can’t upload files.
Here is a screenshot.

Blender File